Cody Louviere, King Crow Studios Interview
Quest of Souls is a game that took us back to our SNES roots at Cyphacon. Since we were able to get our hands on the game, we have been strong supporters especially since the developers are local to Louisiana. The iNoob crew are strong advocates of the Support Local movement and even though their studio is based out of Baton Rouge, King Crow Studios still employs some of our local developers and artists. The iNoob crew has reviewed Quest of Souls once already, but we wanted to speak to the man behind the game Mr. Cody Louviere himself.
iNoob: When did you decide you wanted to become a game developer?
Cody: I have always wanted to be a game developer. When people asked me what I wanted to do when I grow-up, I couldn’t quite give them a clear answer because I didn’t know how to word it.
I started working on actually becoming a game developer when I was working at Ruth’s Chris in Baton Rouge. Everything clicked one night and I knew I was ready to work tirelessly to achieve my dreams. Since then, I have studied, researched, networked, and developed the necessary skills and connections to accomplish my goal of being a game dev.
iNoob: How long have King Crow Studios been in operation?
Cody: King Crow Studios has been operation since August 2015.
iNoob: What is the inspiration behind Quest of Souls?
Cody: Quest of Souls is inspired by the Super Nintendo era of gaming. We wanted to make a game experience that would evoke similar emotions and thoughts as the games that meant the most to us. Final Fantasies, Chrono Trigger, Secret of Mana, Pocky & Rocky, etc., were all games that resonated with us for one reason or another. Emulating this experience is our end goal. I want to feel like I did when I played the opera scene of FF3 for the first time, or battled Kefka in his final form. So, our task is to tell an interactive story that people will hopefully remember with fondness.
iNoob: How many heroes are expected at launch?
Cody: The three main heroes of the story, Toki the Dragonslayer, Brunhilde the Good Lich, and Yoshimbo the Ronin will all be playable at launch. Each character will have different mechanics and play-styles. There is the possibility of unlockable characters and skins, too!
iNoob: How were the concepts of your heroes created?
Cody: We started off with a generic RPG cast: warrior, wizard, and thief for our prototype. After looking at these generic tropes, we wanted to make a unique (or as close to unique as we can get) character for each role. We took the warrior idea, mixed in Japanese history and mythology, then thought about something we hadn’t seen before, a lizardman samurai.
We took the wizard idea, decided to bump it up to the max wizard level you can be by turning her into a lich, then added our own magical twist to her story that would go along with the game. Brunhilde was also created first because our first character in the prototype we made was the wizard, which is why you see her in the demo, currently.
Lastly, we needed a quick and agile character for the thief role. Toki is my Pembroke Welsh Corgi in real life, and the opportunity to put her in a game was something I couldn’t pass up. The real Toki is a magical creature that spreads happiness wherever she goes and that was something I wanted to share with the world. We originally made Toki a corgi thief, but after a lot of story development, changed her to be a hunter of dragons and she has reached Goku levels of power from her previous adventures. We are very happy that Toki is the most popular character so far.
iNoob: How many maps will there be (Single player and Multiplayer)?
Cody: Overall we are looking at 7 different level environments for the game and a bonus level! It’ll be 3-player co-op and 2-4 player competitive. Our co-op is the story, or main game, and the competitive multiplayer will be in the form of minigames you unlock and can play with your friends. Our first minigame, Necroball, is available to play from our demo on steam so you can get an idea as to the kind of multiplayer minigames we are working on.
iNoob: Is there anything that the gaming community can do to help support Quest of Souls?
Cody: Like us on social media! Follow our dev blogs and let us know what your true thoughts are on the game. We’ve received so much feedback since our demo launched and we’ve been diligently at work turning that feedback into a better game. The demo we have out is used for us to test out the combat and mechanics of one of our main characters so we can perfect that to the best of our abilities. We have a cool story to tell, but if the gameplay isn’t any good, nobody is going to care how amazing the story is.
iNoob: When is Quest of Souls scheduled to be completed?
Cody: Quest of Souls is hoping to be completed by the end of this year. We are trying our hardest to get this done before Halloween.